![]() ![]() Instead of specifying what happens to the square layer on a tap, create a new state. Snoozeville! The transition is too sudden, and the user can’t return to the red square. ![]() Removing the time-suck of constantly building and running Xcode projects greatly improves your prototyping speed - and your ability to iterate quickly through your designs.Īll right, I know what you’re thinking. The biggest advantage of prototyping with Framer, rather than Xcode and Swift, is the ability to interact with your prototype immediately after you make your change. This makes the shape respond to tap events.Ĭlick on the red square, and it will turn into an orange circle. Time to make some magic happen! You’ll make a red square turn into an orange circle when it’s tapped.Īdd an empty line after your layer definition, then add the following: Otherwise your code might be interpreted as part of something else. When you’re copying and pasting code and moving to a newline, always backspace to the beginning of the line. Framer defaults to use tabs by default, so if you see code that uses spaces like this:īackspace until you hit the left edge, and replace spaces with tabs to get something like this: Note that indentation matters in CoffeeScript, so make sure your indentation matches mine or the code won’t work! Indentation is CoffeeScript’s replacement for ‘s. If you’ve never used it before, don’t worry – it’s pretty simple and you can learn a lot about its syntax just by following along with this tutorial. Note: You write code in Framer using CoffeeScript, a simple language that compiles into Javascript. The changes you make on the layer by interacting with it on the prototype are immediately reflected in the code - and vice versa.īeing able to use either the code or the visual editor to make our changes is a huge advantage of prototyping with Framer as opposed to working with Xcode and Swift.ĭelete the existing code, paste the following in the coding panel, and observe the immediate change in the prototype: Mouse over the name of the layer in the Layers Panel to see its location on the prototype.Ĭhange the name to square in the coding panel.Ĭlick on the square next to the left of the line of code to see and modify the layer’s attributes in the Layers Panel and to move it around in the Prototype Panel.ĭrag the square to the middle of the prototype, and observe the changes in the Coding and Layers Panels. As a grey square in the Prototype Panel.You should then see your new layer in each panel: Then, click the Insert\Layer to create a new Layer.Ĭlick in a blank spot in the code editor to unselect the layer attributes. Creating a New PrototypeĬreate a new file in Framer, by going to File\New. Close this example project, you’re going to create a new one. The Layers Panel sits in the middle.įeel free to look through the code to get a preview of what’s coming, but don’t worry if you don’t understand it for now. On the left is the Coding Panel on the right is the Prototype Panel. Open Framer, and you’ll see the following welcome screen:Ĭlick the Animate example project to get a feel for the IDE: Let’s get started! Getting Startedįirst, download and install the following software (you can use the free trials for the purposes of this tutorial): In this tutorial, you will focus on prototyping the animation for the menu expanding/collapsing, as that’s the most interesting part. In this Framer tutorial, you’ll recreate this lovely navigation header animation created by Voleg: Framer makes it quick to prototype interactions, iterate on the fly, and bring back the magic! It’s hard to spend so much time when you might throw it away the next day.Įnter Framer: an easy-to-use tool for developers and designers to create interactive prototypes. So why doesn’t everyone create interactive prototypes instead? Well, it can take a lot of time to prototype user interactions using a tool like After Effects. Considering how important interaction design is to apps, static prototypes are like a puzzle with pieces missing. ![]()
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